using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;


namespace NodeCanvas.BehaviourTrees
{
    [Name("Running")]
    [Category("Decorators")]
    [Description("忽略子节点返回值类型，返回Running")]
    [ParadoxNotion.Design.Icon("UpwardsArrow")]
    public class Running : BTDecorator
    {
        protected override Status OnExecute(Component agent, IBlackboard blackboard)
        {
            decoratedConnection.Execute(agent, blackboard);
            return Status.Running;
        }
    }
}